UNCLASSIFIED // FOR OPERATIONAL USE //GARRISONACTUAL //PLATFORM STATUS: LIVE //ROSTER · OPERATIONS · PLANNING · INTEL · SOP WIKI · AI ANALYST //CORKBOARD · SANDTABLE · MISSION PLANNING //OPERATION STORY · GAME MASTER TOOLS //PERSONNEL FILES · RIBBON RACKS · UNIFORMS //STAND UP YOUR UNIT //UNCLASSIFIED // FOR OPERATIONAL USE //GARRISONACTUAL //PLATFORM STATUS: LIVE //ROSTER · OPERATIONS · PLANNING · INTEL · SOP WIKI · AI ANALYST //CORKBOARD · SANDTABLE · MISSION PLANNING //OPERATION STORY · GAME MASTER TOOLS //PERSONNEL FILES · RIBBON RACKS · UNIFORMS //STAND UP YOUR UNIT //UNCLASSIFIED // FOR OPERATIONAL USE //GARRISONACTUAL //PLATFORM STATUS: LIVE //ROSTER · OPERATIONS · PLANNING · INTEL · SOP WIKI · AI ANALYST //CORKBOARD · SANDTABLE · MISSION PLANNING //OPERATION STORY · GAME MASTER TOOLS //PERSONNEL FILES · RIBBON RACKS · UNIFORMS //STAND UP YOUR UNIT //UNCLASSIFIED // FOR OPERATIONAL USE //GARRISONACTUAL //PLATFORM STATUS: LIVE //ROSTER · OPERATIONS · PLANNING · INTEL · SOP WIKI · AI ANALYST //CORKBOARD · SANDTABLE · MISSION PLANNING //OPERATION STORY · GAME MASTER TOOLS //PERSONNEL FILES · RIBBON RACKS · UNIFORMS //STAND UP YOUR UNIT //
COMMAND PLATFORM // MILSIM

THE COMMAND
PLATFORM FOR
MILSIM UNITS.

Roster and personnel files, operations and the story behind them, mission planning, readiness, training, forums, SOP wiki, recruiting and an AI analyst. One command suite, purpose-built for serious communities.

PURPOSE-BUILT FORARMA REFORGERARMA 3SQUADHELL LET LOOSE
Start with the work

What does your unit need?

Pick the job that eats your staff's evenings. Each one below is the real screen, running - not a picture of it.

One calendar, and everyone knows where to be.

  1. 01Schedule a mission, a class or a unit event - it lands on the calendar at once.
  2. 02Members RSVP from it, each in their own time zone.
  3. 03The after-action writes everyone's attendance for you.
Open it in the live demo →
CALENDAR

NEXT 60 DAYS

TZ · YOUR TIME
EventMissionTrainingClass

WED 4 NOVTODAY

18:00

Aviation standardization nightEvent

Server 2

19:00

Range night: 1st PlatoonTraining

Server 2 & voice: Range

THU 5 NOV

20:00

Basic Leader Course - Class 7Class

Schoolhouse

FRI 6 NOV

20:00

NORTHERN LANCE planning conferenceEvent

Voice: Briefing room 1

SUN 8 NOV

19:00

Hot-load rehearsalTraining

Server 2 & voice: Training 1

MON 9 NOV

19:00

Night Lift: Objective ANVILMission

No medals were harmed in the making of this page: the badges, ribbons and insignia shown here are our own placeholder drawings, not art that comes with GarrisonActual. Your unit uploads its own.

Live demo // no sign-up

See a whole unit running on it.

3rd Composite Battalion is a fictional unit with 50 members, an aviation company, a rifle platoon and a special operations detachment. Browse its public site, then step inside as its commander: roster, operations, boards, training, forums and Command, all filled in. Nothing you do is saved.

LIVE DEMO · CLICK TO OPEN
The demo unit's public site: hero, live battalion status and the current operation
What's new // Version 1.0

Latest from the armory.

v1.0 · 19 OCTOBER 2026
AWARDS18 October 2026

Every award through one queue

Nominations from leaders, from after-action reports and from the AI analyst land in one queue, each tied to the member and to what it was for. The citation is written with the nomination and signed from your unit's own signatures.

PUBLIC ROSTER18 October 2026

Your roster on your public site

Ranks, elements, ribbon racks, badges and qualifications, with a page for each member. Leaders choose what it shows and can take anyone off it.

MISSION ORBAT17 October 2026

An order of battle for every mission

Leaders build each mission's ORBAT: elements with your own call signs, and the people in each one.

01 // Operations

Run every op from one hub.

Each operation gets its own hub: the planning map, the link chart, objectives and targets, who is committed, and the orders for every mission. Members sign up and claim their spot; after-action reports write attendance and combat records for you.

OPERATION HUB
An operation hub with its sandtable, committed strength, orders and the battalion's chain of command

Sign-ups and specialty spots.

The roster builds itself from your org chart. Members mark going or not going and claim the spots they are qualified for - pilot in command, medic, machine gunner.

MISSION ROSTER
A mission roster grouped by element with going, not going and specialty spots

Orders and briefings.

WARNO, OPORD and intel packets on every mission: headings, text, map images and graded cards with grid references, visible to the people who should see them.

INTEL PACKET
A mission intel packet with an area map and objective, enemy and friendly cards
02 // Planning boards

Plan the op before you run it.

Two planning surfaces, both per-operation and permissioned by role. Wire up the intel picture, then brief the maneuver on the map.

CORKBOARD

Pin the intel. Connect the dots.

People, places and assets on cards, strung together with labeled links and tagged confirmed or suspected. Seal a card until the story needs it. Try it - drag the cards around.

CORKBOARD · TRY IT
Drag the cards · tap the sealed one
Commands fromDefendsDocks at?
PERSONCONFIRMED

Kasim Dresh

Militia commander, Vey Harbor

PLACECONFIRMED

Vey Harbor

Boats come in after dark

PLACESUSPECTED

Marrow Point

AA site - one launcher, maybe two

ASSETSUSPECTED

Trawler ANSA

Seen at Vey Harbor twice

SEALED

Tap to reveal

SANDTABLE

Brief the maneuver on the map.

Drop in your map, lock the grid to the in-game grid, then place NATO markers, routes, areas and objectives. Everyone looking sees it change live.

SANDTABLE
A sandtable map with unit markers, routes and an area of operations
03 // Operation story

Run the story. Reveal it on your terms.

Game masters keep the ground truth of every operation - the groups, the people and HVTs, the places and the threads that tie them together. Players only ever see what you have revealed: on the map, on the board, and in their briefings. Try it - flip the view.

OPERATION STORY · LIVE · TRY THE TOGGLE
CONFIDENTIAL

Game masters only. The ground truth - players only ever see what you reveal.

3rd Composite Battalion

FRIENDLYACTIVEREVEALED

Our element.

Strength
Aviation company - rifle platoon - special operations detachment

Players were told: 3rd Composite Battalion - Our element.

Vardane Coastal Militia

HOSTILEACTIVEREVEALED

Holds the east of the island.

Strength
Two companies, reinforced
Make-up and disposition
Local volunteers around a hard core of ex-army. Dug in around Vey Harbor.
Equipment
Technicals, small boats, one anti-air site at Marrow Point.

Players were told: Vardane Coastal Militia (active) - Holds the east of the island.

The Ferryman · personLantern · person
04 // Intelligence

A live intel picture.

Log intelligence by region and threat level and watch it resolve onto a rotating globe, with validated items, mission profiles, and an AI analyst that drafts the brief.

›Region + threat-level classification

›Rotating globe with live threat markers

›AI-assisted intel generation

IN-GAMEUnit intelligence planning

// GLOBAL THREAT BOARD · LIVE

05 // Readiness

Know how your unit is really doing.

Attendance, retention and manning worked out from your own records - no spreadsheets. See who is slipping before they go quiet, which billets are empty, and who is ready for promotion.

›Turnout trend, new-join funnel and retention by cohort

›Every billet against who fills it, critical gaps first

›A promotion board that shows exactly which box is open

ATTENDANCE & RETENTION
Attendance and retention: active strength, new-join funnel, retention by cohort and turnout trend
PROMOTION BOARD
The promotion board: members ready to promote and progress toward the next rank
MANNING & GAPS
Manning and gaps: billet fill, open seats and open billets
06 // Your people

Every member, every element, on the record.

Every member gets a personnel file that builds itself from their record: rank and time in grade, billets and second billets, a ribbon rack in your own order of precedence, badges, tabs and qualifications worn where they belong, service stripes and overseas bars, signed citations, and exactly which promotion box is still open.

See a personnel file and a hub, running, in “What does your unit need?” ↑

Report cards and service records.

Rank history, assignments, ribbon racks, badges, qualifications and every op attended - plus command-only ratings and counseling notes that follow the member.

REPORT CARD
A member's report card with time in unit, missions attended, qualifications and ratings
07 // Your website, or ours

Keep the website you love. Run the unit here.

GarrisonActual is the command system behind your unit - the records, the operations, the people. Already have a website? Keep it, and add one link: your members sign in to your own member area here. Want a website too? Build one in minutes.

Option A // Bring your own site

One link, and you're running.

Point a “Members” button on your existing site, Discord or forum at your unit's member area. Everything behind it - roster, personnel files, operations, training, records - lives here, signed in and private.

Members → garrisonactual.com/u/your-unit

›Your colors, fonts and background on the member area

›Themed separately from any public site

›Discord roles that follow rank and billet

Option B // Build it here

A public site that runs on your data.

A drag-and-drop page builder with blocks that are live: open billets, the order of battle, the current operation, intel headlines, key personnel and enlistment - all filled in from your unit, never typed twice.

HERORECRUITINGROSTERORDER OF BATTLEOPEN BILLETSACTIVE OPERATIONINTEL HEADLINESMETRIC TILESEVENTSVIDEO

›Your own subdomain from day one

›Your own domain on the Command tier and up

›Listed in the public unit directory for recruits

Built for how units actually operate

From a two-man recce team to a full battalion.

08 // The whole command suite

Everything a unit runs on.

Every command tool is on every tier. You pay as your unit grows, not to unlock tools.

FORUMS

Threads in every hub

Threads live in the part of the unit they belong to, with rich posts, images, reactions, @mentions and unread counts.

SOP WIKI

Doctrine with a history

Searchable SOPs with revisions and read receipts, and an AI that answers from your own pages.

TRAINING

A schoolhouse built in

Schools, courses and sessions. Passing awards the qualification or badge and writes the training record.

RECRUITING

Enlistment to first op

Public enlistment forms, an applications queue, and a branded public site with live unit stats.

REQUESTS

Requests that reach the right desk

Members send requests that route to the right hub, with an owner, a due date and a conversation.

LEAVE & MUSTER

Know who is around

Leave that sets a member's status and sets it back; report-ins that warn, then flag, automatically.

STANDING ORDERS

Rules that act on their own

Welcome recruits, tell members they are promotion-eligible, flag AWOL, nudge late requests.

AWARDS

Ribbon racks and badges

Your own awards catalog in order of precedence, rendered as each member's ribbon rack.

CALENDAR

One calendar

Missions, courses and training events appear on their own, next to the unit's recurring events.

MESSAGES

Direct and group messages

Private conversations between members, with reporting for moderators.

INTEGRATIONS

Discord and your game

Discord roles follow rank and billet, and your roster publishes as an Arma 3 squad.xml.

AI ANALYST

Drafts, not busywork

Intel reports, after-action reports and wiki answers drafted for you, within your tier's monthly quota.

OPERATION STORY

Run the campaign behind the op

The ground truth for game masters - groups, people, places - and exactly what players have been told.

UNIFORMS

Your own uniforms

Upload your uniforms, mark where things go, and every member's file wears their own rank, badges and patches.

DIRECTORY

Get found by recruits

A public directory of units with live stats, so players looking for a unit can find yours.

Deploy

Stand up your unit in minutes.

Free on the Scout tier, up to 28 members. You're the owner with the full command suite from day one. Upgrade when you grow.